/*
 *  $Id: UniqueLichKingFealak.cs 1051 2010-05-18 22:10:41Z thenn.erannor $
 *  This file is a part of Ragima CCG.
 *  (C) 2008 Ragima development group.
 *
 *  Licensed under the terms of the GNU GPL License version 2.
 *
 */

namespace Ragima.Cards001.Darkness.Creatures {
    public class UniqueLichKingFealak: CreatureCard {
        public UniqueLichKingFealak(): base("001_d_c_u_lich_king_fealak") {
            Version = 1;
            Element = ElementType.Darkness;
            Value = 100;
            MaxCount = 1;
            Damage = 5;
            Health = 10;
            AddManaCost(ElementType.Darkness, 10);
            AddManaCost(ElementType.Water, 10);
        }
        public override void SetNaturalAffects(ICollector<Affect> affects) {
            affects.Add<Affects.Hero>();
            affects.Add<Affects.Undead>();
            affects.Add(new Affects.DeathStare(3));
            affects.Add(new Affects.FinishKill(3));
        }
    }
}
